UnityUI Documentation in Chinese
介绍
1.
Canvas
2.
Basic Layout
3.
Visual Components
4.
Interaction Components
5.
Animation Integration
6.
Auto Layout
7.
Rich Text
8.
UI Reference
8.1.
Rect Transform
8.2.
Canvas Components
8.2.1.
Canvas
8.2.2.
Canvas Scaler
8.2.3.
Canvas Group
8.2.4.
Canvas Renderer
8.3.
Visual Components
8.3.1.
Text
8.3.2.
Image
8.3.3.
Raw Image
8.3.4.
Mask
8.3.5.
RectMask2D
8.3.6.
UI Effect Components
8.3.6.1.
Shadow
8.3.6.2.
Outline
8.3.6.3.
Position as UV1
8.4.
Interaction Components
8.4.1.
Selectable Base Class
8.4.1.1.
Transition Options
8.4.1.2.
Navigation Options
8.4.2.
Button
8.4.3.
Toggle
8.4.4.
Toggle Group
8.4.5.
Slider
8.4.6.
Scrollbar
8.4.7.
Dropdown
8.4.8.
Input Field
8.4.9.
Scroll Rect
8.5.
Auto Layout
8.5.1.
Layout Element
8.5.2.
Content Size Fitter
8.5.3.
Aspect Ratio Fitter
8.5.4.
Horizontal Layout Group
8.5.5.
Vertical Layout Group
8.5.6.
Grid Layout Group
9.
UI How Tos
9.1.
Designing UI for Multiple Resolutions
9.2.
Making UI elements fit the size of their content
9.3.
Creating a World Space UI
9.4.
Creating UI elements from scripting
9.5.
Creating Screen Transitons
10.
Immediate Mode GUI (IMGUI)
10.1.
IMGUI Basics
10.2.
Controls
10.3.
Customization
10.4.
IMGUI Layout Modes
10.5.
Extending IMGUI
10.6.
GUI Skin (IMGUI System)
10.7.
GUI Style (IMGUI System)
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UnityUI Documentation in Chinese
Canvas Components
All UI Components are placed within a Canvas. 所有 UI 组件都放置在画布 Canvas 上。
Canvas
Canvas Scaler
Canvas Group
Canvas Renderer